New design

(Livelli in DT_EnemyLevels)

Name Level Health Weapon Damage Movement Speed Other things
Melee 1 250 Melee 67 DPS (100 damage x attack, 1.5s time between attacks, montage play rate 3.5) 1000 (Melee Attack Montage Play Rate su BP per regolare la velocita’ di attacco. Damage su BP per danni arma. Health su tabella. Il Wait sul behavior tree per regolare il rate di attacco.)
Ranged 1.5 250 EnemyPistol (ranged) 100 DPS (EnemyPistol 50 danni. TimeBetweenAttacks: 0.4-0.6s) 400
Dasher 2 500 Melee 100 DPS (200 dmg; 2s between attacks) 800 (e teleport a 18k)
Machine Gun 3 600 EnemyFullyAutomatic (ranged) 150 DPS (EnemyFullyAuto 15 danni. TimeBetweenAttacks ~0.15s = rate 400) 600 Si avvicina abbastanza al player
Shield 4 1000 Charge, Spada melee Spada: 200 dmg, 3 tba. Charge: 150dmg, radius 500. 600
Sniper 5 1000 EnemySingleShot 200 dmg, 30 rate 500 Si allontana molto dal player
Turret - 50 (expo

Old design