EQS_Ranged

Untitled

Used to make the ranged enemy avoid the player’s sight.

A grid of points is generated around the querier (its half size and the distance between points can be set from the node in the behavior tree).

Some test conditions follow to filter out and score said points:

EQS_Sniper

Untitled

Used to make the sinper enemy go as far as possible from the player.

A grid of points is generated around the querier (its half size and the distance between points can be set from the node in the behavior tree).

Some test conditions follow to filter out and score said points: