Prefix_BaseAssetName_Variant_Suffix

Prefix and Suffix should be used to identify the asset type, following the Asset Name Modifier table.

BaseAssetName should represent shortly and easily the context of the group of assets.

Variant should represent shortly and easily the peculiarity of the specific asset

<aside> 📝 e.g.

You need to create a Blueprint for Player Movement

Prefix: BP_

BaseAssetName: Player_

Variant: Movement

Suffix: none

Complete name: BP_Player_Movement

</aside>

In case of unique but generic variation of assets, Variant should be a two digit number, starting by 01.

<aside> 📝 e.g.

3D Artist is creating rocks, so the assets (Static Mesh) name should be:

S_Rock_01, S_Rock_02, S_Rock_03, ...

</aside>