Prefix and Suffix should be used to identify the asset type, following the Asset Name Modifier table.
BaseAssetName should represent shortly and easily the context of the group of assets.
Variant should represent shortly and easily the peculiarity of the specific asset
<aside> 📝 e.g.
You need to create a Blueprint for Player Movement
Prefix: BP_
BaseAssetName: Player_
Variant: Movement
Suffix: none
Complete name: BP_Player_Movement
</aside>
In case of unique but generic variation of assets, Variant should be a two digit number, starting by 01.
<aside> 📝 e.g.
3D Artist is creating rocks, so the assets (Static Mesh) name should be:
S_Rock_01, S_Rock_02, S_Rock_03, ...
</aside>